![]() Then, there are two electrical flippers which can electrocute the player if in its electrical state, but for a few seconds, they turn off. Pinballs also do this if knocked into, but with a flip over side-effect. Then, four circling bumpers (two blue, two purple) can bounce back the player if not cautious. Upon reaching the next section, a ton of pinballs and bumpers can be found with many different pathways that can be taken, more specifically, this area is an area with lots of space to move on. Then, the player must curve left twice (sky blue arrow signs again lead the path) and make another left curve with the path changing to a violet color. In this section, a long right curve must be made and then a straight line of driving (at first going downhill). Then, the player must diagonally drive again to curve to the left once more to another area of curving with red fences and a Boost Pad leading on to the next section. ![]() On the next section, a left curve must be made after shortly driving diagonally and then a right curve immediately (sky blue arrows indicate the pathway). Then, an area with two different intersections with two red arrows on both sides (equalling four in total) and a blue and purple flashing banner with the text WALUIGI leads to the next section of the course. Here, a curve must be taken or the three Boost Pads on the right side ( drifting notable for being faster on the left side. When starting the race, the player must diagonally drive where an average-sized Boost Pad can be seen, speeding the player into a colorful portal which leads him/her to the other side. 2 Changes from Mario Kart DS to Mario Kart 7.
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